Captured on Nintendo Switch (Handheld/Undocked)īefore we get too into the weeds, we think it bears mentioning that this re-release on modern platforms brings with it the opportunity to finally play the game KOTOR II was originally envisioned as before the demands of the deadline necessitated that the dev team cut content. As a standalone that was evidently rushed to market, KOTOR II may overall feel weaker than its predecessor, but it also does a fantastic job of maintaining the high standards previously set in storytelling and gameplay. Considering that an entirely new development team of just seven people took over for this entry while still meeting that narrow deadline, it’s truly a miracle that the final product turned out as good as it did. Much akin to how Majora’s Mask came out barely a year after Ocarina of Time changed the game, Star Wars: Knights of the Old Republic II was fired out as soon as developer Obsidian Entertainment could possibly make it and released a little less than a year and a half after its predecessor. After Bioware's Star Wars: Knights of the Old Republic wowed audiences with its in-depth storytelling and RPG mechanics in 2003, publisher LucasArts decided that a sequel would have to be made as soon as possible.
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